For now well have to wait and see on that, but if youare allowed to use these, definitely try some of them out. Tesla in general takes a bit of a knock in this book compared to 8th, but if theres a place for using lots of it Mephrit is going to be it. Like with the Nihilakh the faction trait here is alittle underwhelming. Immortal Pridegets re-written and is, sadly, way less good. Ctan powers return, and I guess the bad news is that the core list is the same set of tools and basic structure as before. These have a whole bunch of abilities, and generally net out at being a bit more deadly than the Wraiths on offence, but the tradeoff is that they are appallingly squishier on defence, being T4 4+ with no invuln. Since thats 5pts cheaper than the other options its worth a serious look now, and this unit ends up sufficiently all-roundgood that almost every build is probably worth it somewhere (even gauss given how much the book pushes rapid fire). Warriors seem like they get a new lease of life with this book. Fundamentally, Ctan have been changed from the OK mid-tier bruisers they were in 8th into proper, terrifying monsters again, with the Nightbringer standing out as a contender in the stakes for scariest single unit in the game right now. For armies relying on shooting to clear them out, that makes killing these viciously impractical, and you need some sort of multi-phase plan. Everyone loved the last time Necrons had a list with three big boxes right? In the initial phase at least, dust off your Technomancers (which youdefinitely have if you played 8th) and smash the buy button on a Chronomancer. While there are a few other stat changes, at 35PPM these are just good in 9th fast melee units that are stillpretty tough are exactly what you want in your armies, and a whole bunch of stuff here boosts melee and CANOPTEK units. Necron Codex 6th Edition Pdf When people should go to the book stores, search start by shop, shelf by shelf, it is in fact problematic. I love to stay updated with technology, so I just wanted to find a book that will help me broaden my horizon in technology. You could also theoretically bring this on from strategic reserves to do the same later in the game. This list aims to lean in to the renewed durability of the humble Necron Warrior and the various spicy melee options (most notably my boi the Nightbringer) to put opponents under tremendous pressure. The increased power definitely comes at a price (350 for named, 270 for generic) but what you get for that is quite something. Its the statline thats the real gold though. Techomancer, Canoptek Control Node, Voltaic Staff, Metallodermic Tesla Weave 110, Triarch Stalker, Heat Ray 140 Thats potentially very good with Triarch Praetorians, and even has the out-there edge case of throwing charge re-rolls onto a Ctan. MWBD lets you pick a friendly CORE unit within 9 in your commant phase, and give them +1 to their hit rolls till your next command phase. c+c welcome. Done with the old, now for the new. Announcing The Goonhammer 2023 Global 40k Campaign. This is going to doway more damage overall on average, and could be especially nasty if you lined him up with some Ctan throwing Transdimensional Thunderbolt and a source ofMalevolent Arcing. Bad news first they have gone back up to 13ppm. They get some buffs, gaining T5 at base and having their gauss option go up to 30 range, but the downside is that Tesla is way weaker than it used to be, only triggering on an unmodified 6 and here having a 2PPM price premium. With the new book in play, Necrons play pretty much how youd expect just from looking at them. It is also 100% why I dont see many people bothering with Nihilakh why take the mediocre protection in your deployment zone with ObSec when you can instead start 6 up the board and/or hide units like Destroyers behind a wall as needed. Minor downgrade in that it can only affects INFANTRY and you obviously cant re-roll the dice any more. As mentioned before, each of these has two effects and you can only pick one unless your detachment is from a Dynasty that favours that specific protocol, in which case you get both when that one activates. Given theyre also healthily priced and CORE, this should make at least 5-model units a pretty common sight, and here I curse GW for taking away my excuse not to get around to painting mine. The new book represents a near ground-up redesign of the faction, both unlocking a huge array of new choices and giving us a hint of the direction that Games Workshop want to take 9th Edition. TheSempiternal Weave is our final entry, and loses out by now being limited to NOBLEs. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. Uploaded by: rewt cortez. TheDoomsday Ark gets switched over to the new quantum rules and gets a 10pt increase, and Im not hugely sure how to feel about it at this point. First up for new(ish) relics is the Voltaic Staff. Oh the Nightbringer. Up front, the bad news is that the old Cryptek +1 to reanimation aura is gone. Those are the ones Ill be looking at with most interest as I try and figure out how to really optimise this effect. Hyperlogical Strategist is also back, providing CP regen, and their new relic is very good, allowing you to make a unit within 3 fight last tasty on a Skorpekh Lord. On that note, theTesseract Vault. If you are author or own the copyright of this book, please report to us by using this DMCA report form. 70pts each is a lot they arent really tough enough to justify that price tag, and their weapons are also very polarised in what theyre good at. Finally, he now gives 2 extra CP rather then 1 in trade for losing his niche Flayed One buff. Every unit in your army getting to make a 6 pre-game move, after you know whos going first, is absolutely buck wild, and one of the most staggeringly powerful abilities Ive seen put to print for a while. Representing the strict operational hierarchy of Necrons being coded into their very beings, you are now restricted in how you choose your warlord. 7. r/Necrontyr. You want: Ive definitely already noticed this impacting my list-building choices, and itll also have a big impact on positioning during games, as theres going to be a real trade-off in some turns between staying in range for protocols or going out hunting. Theres almost certainly still a use case for him in Novokh, as you can stack him with their strat to turn a unit of Warriors into an absolute blender, but elsewhere hes probably a bit weaker, especially given as mixed Dynasty lists (which he used to help enable) are going to be very rare. Get it wrong, and the pesty galactic usurpers will run rings around you, forcing you to make a tactical withdrawl to your tomb world rather than be undone. Fearless, relentless, and utterly without mercy, they advance in serried ranks and lay down withering storms of fire fit to annihilate even the mightiest of foes. I must admit that despite the extremely eye-catching core ability Im not super sold on Nihilakh. Overall, having these additional options is great, which does kind of circle around to how these will be handled at events in the early part of 9th. 34 generic stratagems and one for each named Dynasty. Its also just an extremely nice tome just like the 9th Core rulebook, the amount of effort thats been put into layouts and design really shows, and this feels like a much better product than its equivalent in the previous edition. The Obelisk is the last returning hero, bearing the dubious title of being voted the worst unit in the entire of 8th Edition by the competitive community. Im expecting to use Nephrekh heavily in my early games, and suggest you give them a try as well. The main gun is also heavily boosted, gaining strength, Blast and damage. The more wounds you have, the worse this gets. Quite swingy, but with Ld 10 the odds are often in your favour, and here the spikes where you do truly appaling damage probably pay for the times you miss. Doesnt work. Every unit in your army that isnt a Ctan Shard or a Dynastic Agent has to be from the same Dynasty. TheReanimation Prioritisation strat makes this just that bit closer to worthwhile as alpha strike prevention, as you can hide it behind terrain (but still able to see the unit you want to protect at an angle or something) and turn the beam on when your more precious stuff is shot. Relic wise, theVeil of Darkness has been slightly nerfed but remains a near must-have, and there are some good generic weapon options. The only sources of that are Canoptek Reanimators, which still have a terrible statline and theOrb of Eternity relic. Hes the boss. Nevertheless. Always fun to have. Dead. No more advance/charge Wraiths. Warhammer 40k 9th edition Codex pdfs My normal site that I grab these from has been shutdown and I'm looking to grab up all the 9th edition codex if anyone has them to share or knows where I can grab them. Adaptive Subroutines This is the big one that hurts, as there isnt really a replacement for this capability and it would be real good in this book. These are basically three-part buff relays that deploy in your own zone, but can be slowly teleported to other parts of the board by a Cryptek. After that, Transcendant Ctan are kind of a climbdown. With our three tokens, we can buy one whole Lychguard, with one token left over. From this section, Id expect most lists not going in on a Named Character to take one Overlord and, if theyre taking Destroyers, one of the two Destroyer Cult characters. In addition, for the first time for Necrons this book introduces custom Dynasties, allowing you to pick one effect from each of two lists to make up your faction traits. Medium scan. I personally plan to take Catacomb Command Barges a. are! Stratagems, Powers of the C'tan, and more! Up front things dont look great, as they lose their 3++ (which, again, seems to just be Not A Thing any more, and franklygood). Adding in the fact that Warriors are of renewed relevance, and Szeras seems real good. Were going to go through each battlefield role and look at the units within it whats new, whats changed and whats good. Dispersion Field Amplification a trend across this and the Marine book is that anything giving unit-wide 3++ is right out, so this one was naturally on the chopping block. Something to say before we dive into it is that, in a cause formuch rejoicing, the way points are done has been changed from 8th. The hierarchy goes: If you have multiple models at the same tier you can choose between them, and if you havenone of these you can pick who you likebut lose access to Command Protocols, so probably dont do that. Excellent condition. There really is just too much here to go into everything he can do, but the tldr is: Realistically, I kind of feel like this unithas to be good, because hes priced well for his defences (26 total wounds with a 4++) and can dish out pain to anything. Finally, thePlasmancer. His ability to seize control of an enemy VEHICLES gun has also changed to a roll against Ld rather than a flat 4+, on 3d6 most of the time and 2d6 against TITANIC. Clad in self-repairing bodies of living metal and wielding weapons that harness the most devastating energies of the cosmos, the Necrons are a terrifying enemy. He comes bearing an absurd panoply of buffs, gets one of the best warlord traits in the book, and slots into a Supreme Command detachment as the first newly added SUPREME COMMANDER. Cute concept, amazing models that will make awesome terrain, but probably not a big competitive hitter.#. Reanimation has been the signature move of Necrons for most of their existence, but in 8th it was bluntly terrible. We could do a sensible introduction to this. Sounds promising, and it is this is pure upside. There is still stuff to like here though, so expect to see them tried. After suffering through the whole of 8th with an extremely underpowered Codex, Necrons are at the front of the queue for 9th Edition, and in the opinion of yourhumble ARROGANT AND GLORIOUS correspondant its good news. The only silver lining for enemies planning to go after them at range is that none of them can benefit from Look Out Sir. They have six enmitic pistols and always hits on a 2+ (even on overwatch) and can do quite a number on horde stuff (getting to shoot a pistol again for each model killed on the first volley) but for the apparent purpose of dropping in and intercepting stuff they end up a bit lacklustre the guns are only AP-1 D1, so against anything crunchy theres a limit to how good hell be. My gut feel is that these have ended up slightly pricier than they should have done maybe a relief for people sick of seeing three, but a relief for everyone else. This gives a unit of Skorpekh Destroyers or a Skorpekh Lord -1 to wound rolls against them for a phase. The AP improvement is also subtly good with Canoptek Scarabs now these auto-wound on 6s to hit, boosting their AP makes a bit difference. Words cannot express how gleeful I am about this. Scarabs are still fine as space fillers (and you can take them in 9s again), and thanks to all the boosts to Canoptek and melee can actually do some legitimate damage in some situations. Mechanical Augmentation can now target any Core unit, which puts Tomb Blades, Lychguard and Deathmarks on the table along with Warriors and Immortals. Dimensional Corridor Teleport a unit to a monolith. Since you will almost always have a NOBLE, this will come up most games. . Theyre also faster than the rest and can FLY. This is obviously great with any of Warriors, Tomb Blades or Immortals, though its a bit more limited than it used to be, not being able to hit things like Destroyers. This has been moved out from Mephrit to be a generic relic staff of light, and its basically just really good it fire lots of AP-2 D2 shots at range, and is +1S and D2 in melee as well. Realistically, you want access to these effects in most lists, and want a relatively durable NOBLE to lead your army, so an Overlord is fine if youre point constrained. Relentless March gives any CORE units that start their move within 6 an extra inch of movement if they make a Normal Move or advance. Previously, the Sautekh warlord trait and some of the characters were duct tape desperately trying to hold together a terrible faction now it might turn out you simply have better options. Are there tools to help with that? Enough CHARACTERs dotted around to spread the effect. C'tan get a gigantic power boost (and, to be fair, cost hikes to match) making the star gods the absolute monsters they should be. Thats where the Resurrection Orb comes in, infused with vastly more purpose than it had before. Your core forces are extremely durable, while your specialist units are exceedingly effective when deployed in the right situations. All of these have theDynastic Advisors special rule, allowing you to take two of them in one slot if your detachment contains a NOBLE handy if youre trying to squeeze in a few extras without adding another detachment. I think these are probably good now, it just baffles me what the criteria for not being CORE is. There is a part of me that, like with the lord, looks at their price tag and says but I could buy a spicy Cryptek with that, and I think the buffs being limited to CORE make them an especially hard sell but again, if you decided to go all in on just so many warriors they could have a place. Vehicles arent a huge part of the meta right now and you do want them around to get the most from this guy, but theyre no slouch otherwise and Im certainly still going to pick him up as the worlds number one Ctan appreaciator. 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